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Horrific >1000ms World of Warcraft lag; QoS/Traffic Shaping to blame?

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In the last week or so I have started experiencing ~1000ms lag in the computer game World of Warcraft (as indicated by WoW's own in game "world" latency meter; the "home" latency meter remains fine).

 

I have played WoW for nearly a decade and have not experienced this problem until now.  I tried everything I could think of from disabling all firewalls to reinstalling the game (even on other computers on my network).  Everything else appears to work as before -- Youtube, Xbox, other PC games, but not WoW.

 

I am still able to get saturated 35 megabit downloads (for example from Blizzard Downloader), <20 ms pings from Battlefield 3, and am frequently chosen as host on Xbox peer hosted games (like Call of Duty).  But WoW is borked.

 

I ran a traceroute to my WoW server and it turned out fine (~35ms ping max).

 

All I can think of at this point is that Verizon screwed up and is applying some kind of Qos/Traffic Shaping/Throttling that broke World of Warcraft for me,.

 

 


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